Karta Creative

Junior Game Designer

Feb 2024 - Present

HYPERCHASE

 

The Game: Hyperchase is a hyper-mobile first-person parkour tag game! Players traverse the rooftops and the streets of a futuristic city that serves as the arena for the tag competition.

Play here.

 

My Role:

  • I wrote prototype specifications and worked in-engine to add content and design levels during the highly iterative process of agile development during production.
  • I created user stories and design documentation for each sprint, and kept the Verse scripts up-to-date to ensure a balanced economy.
  • During the live service period, I analysed the metrics & player data on a regular basis to inform the plans for updates.

HUGO FASTER

 

The Game: This is a game of launching your F1 car off a ramp, performing mid-air stunts to earn combo score, and travelling as far as possible! The game was built for fun casual gameplay whilst promoting the HUGO brand and the F1 team VCARB.

Play here.

 

My Role:

  • Performed market research and subsequently created the GDD & feature list for the game release candidate.
  • I designed game systems such as the vehicle handling and driving mechanics, which involved working in-engine by making adjustments to the Lua codebase.
  • I defined the live-ops update timeline and the progression for each update, taking into account the brand objectives.

Piñata Smash Simulator

 

The Game: In this casual game, players smash piñatas and unlock new pets, sticks, and islands to continually increase their power.

 

There were over 1.5 million new unique visits after the release of the UEFA EURO 2024™ integration, which was designed to be new user friendly and engaging.

Play here.

 

My Role:

  • I designed multiple aspects of the UEFA EURO 2024™ integration, including three unique minigames and the progression flow.
  • Furthermore, I regularly analysed the KPIs to maintain the live-ops update timeline, all whilst keeping design documentation up-to-date.

BLACKPINK The Palace

 

The Game: A social hangout, digital store, and dancing game all rolled into one, designed for 'BLINKs' to play together and bond over their shared love of K-Pop.

Play here.

 

My Role:

  • Working directly with YG Group, I defined live operations update plans and maintained the design documentation.
  • I designed multiple gameplay systems, including the social dance system in the party rooms.

Headstack Games

Game Designer (Part-Time)

June 2019 - Feb 2024

The Game: An open-world sandbox building game where players build a village and craft tools, weapons, and armor to survive the dangers of the tropical world.

 

The public free-to-play release was in March of 2023. Since then, there have been over 2.4 million unique visits and an approval rating of 89%.

Play here.

 

My Role:

  • Responsible for all aspects of game design, from game mechanics to economy and level design.
  • Created detailed game design documents and prototype specifications for effective collaboration with the team.
  • Regularly analysed KPIs and analytics to design gameplay features and updates for the PC, mobile and console platforms.
  • Implemented the in-game content including quests, resources, weapons etc. using Roblox Studio and scripting with Lua.

100,000+

MAU

2.4 Million

Unique Visits

Independent Development

Game Designer & Product Owner

2014 - 2019

NOOB INVASION

 

The Game: Explore dozens of biomes with friends and defeat a variety of pesky noobs in this PvE wave-survival game.

 

This is a F2P game I created on Roblox in 2014, and after the initial release, I collaborated with multiple developers on updates and improvements.

 

The public release was in 2014 and it has amassed over 11 million unique visits and reached a peak concurrent user count of over 25,000.

Play here.

 

My Role:

  • Created every aspect of the base game such as the weapons system, enemy pathfinding, the level design, and the gameplay features.
  • Kept track of market trends and published regular content and gameplay updates that appealed to the target audience.
  • Collaborated with and led other developers to release multiple updates with sustainable monetisation tactics.