Karta Creative

Junior Game Designer (LiveOps & Roblox)

Feb 2024 - Present

Piñata Smash Simulator

 

The Game: In this casual game, players smash piñatas and unlock new pets, sticks, and islands to continually increase their power.

 

Since starting work on this game, there have been over 1.5 million unique visits, largely driven by the success of the UEFA EURO 2024™ integration, which was designed to be new-user friendly and engaging.

Play here.

 

My Role:

  • I regularly analysed the KPIs to create and maintain the live-ops update timeline, all whilst keeping design documentation up-to-date.
  • Furthermore, I designed multiple aspects of the UEFA EURO 2024™ integration, including fun minigames and the progression flow.

PLANET HUGO

 

The Game: A hangout and digital store space combined with an obstacle course & other gamified elements to promote the HUGO brand and the F1 team VCARB.

Play here.

 

My Role:

  • I defined the live-ops update timeline, designed gameplay systems & the progression for each update & event.
  • Performed market research and created the GDD & feature list for an upcoming game in production that is linked to PLANET HUGO.

BLACKPINK The Palace

 

The Game: A social hangout, digital store, and dancing game created for K-Pop fans and 'BLINKs' to socialise and play together.

Play here.

 

My Role:

  • Working directly with YG Group, I defined live operations update plans and maintained the design documentation.
  • I designed multiple gameplay systems, including the social dance system in the party rooms.

Headstack Games

Game Designer

June 2019 - Feb 2024

The Game: An open-world sandbox building game where players build a village and craft tools, weapons, and armor to survive the dangers of the tropical world.

 

The public free-to-play release was in March of 2023. Since then, there have been over 1.9 million unique visits and an approval rating of 89%.

Play here.

 

My Role:

  • Responsible for all aspects of game design, from game mechanics to economy and level design
  • Created detailed game design documents and prototype specifications for effective collaboration
  • Regularly analysed KPIs and analytics to design gameplay features and updates for the PC, mobile and console platforms.
  • Implemented the in-game content including quests, resources, weapons etc. using Roblox Studio and scripting with Lua

100,000+

MAU

1.9 Million

Unique Visits

Independent

Game Designer & Product Manager

2014 - 2019

NOOB INVASION

 

The Game: Explore dozens of biomes with friends and defeat a variety of pesky noobs in this PvE wave-survival game.

 

This is a F2P game I created on Roblox in 2014, and after the initial release, I collaborated with multiple developers on updates and improvements.

 

The public release was in 2014 and it has amassed over 11 million unique visits and reached a peak concurrent user count of over 25,000.

Play here.

 

My Role:

  • Created every aspect of the base game such as the weapons system, enemy pathfinding, the level design, and the gameplay features
  • Kept track of market trends and published regular content and gameplay updates that appealed to the target audience
  • Collaborated with and led other developers to create updates and sustainable monetisation tactics